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Current exhibitions at the Lemelson
Center
Lemelson Hall of Invention
When the National Museum of American History reopened on 21 November 2008 after an extensive two-year renovation, the Lemelson Center also debuted its new Lemelson Hall of Invention, a 3,500 square-foot exhibition gallery. The Lemelson Hall is part of a top-to-bottom renovation of the Museum’s central core. The bright, open, and flexible gallery currently features the Center’s award-winning Invention at Play exhibition.
To ensure that the Lemelson Hall of Invention is always a dynamic destination at the Museum, the Center plans to develop new exhibitions that continue to share the rich history of invention and innovation with the public.
First floor west.
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Invention at Play
What do the inventors behind Post-it Notes®,
robotic ants, Kevlar®, and the telephone have
in common with children? Play! And it’s the
inaugural subject for the new Lemelson Hall of Invention,
the Center’s first dedicated public exhibition
space at the National Museum of American History,
as the Center proudly presents the award-winning
exhibition, Invention at Play.
With
its highly interactive and engaging activities created
especially for families, Invention at Play focuses on the similarities between the ways children
and adults play and the creative skills and processes
used by inventors. Visitors of all ages will experience
various playful habits of mind that underlie invention,
such as curiosity, imagination, visual thinking,
model building, and problem solving.
Visitors will also “meet” inventors
and innovators through compelling personal stories,
photos, and artifacts, and even have a chance to
try learning to windsurf on the Sailboard Simulator,
which is based on a design by sailboard inventor
Newman Darby.
First floor west.
Be sure to visit
the online version of the exhibition.
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Charles Stark Draper (left) in the MIT engine laboratory, 1931. Courtesy of MIT Museum

Karl Taylor Compton (right) appointed Vannevar Bush the first dean of the School of Engineering at MIT in 1932. Courtesy of MIT Museum
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Hot Spots of Invention
Invention happens everywhere. But sometimes a “hot spot of invention” takes shape when the right mix of creative people, resources, and inspiring surroundings come together.
In the 1930s, a hot spot began to form among the industrial labs and universities of New England when Karl Taylor Compton became president of the Massachusetts Institute of Technology (MIT). He transformed the curriculum, raising the profile of science and promoting research partnerships with government.
Compton found a kindred spirit in Vannevar Bush, an electrical engineering professor and mentor to his students, and they continued to work together after Bush left MIT in 1939. When President Franklin Roosevelt—on Bush’s proposal—established the National Defense Research Committee (NDRC) in 1940, he named Bush chairman. And Bush chose Compton to lead an NDRC division.
As World War II approached, the hot spot matured as the links between MIT and government grew stronger. The campus bustled with a growing network of inventive people and new research laboratories. Three of these—Charles Stark Draper’s instruments lab, the Radiation Laboratory, and Harold Edgerton’s strobe lab—contributed directly to the war effort and illustrate how the work of Compton and Bush turned Cambridge into a hot spot of invention.
First floor west.
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An employee pushes a microwave radar dish down a Rad Lab corridor. The name, Radiation Laboratory, was meant to suggest atomic research (then thought harmless) and conceal the Lab’s real work. Courtesy of MIT Museum
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Jerome Lemelson: Toying with Invention
Jerome Lemelson earned more than 600 patents, and about 70 of them describe toys—inflatable toys, jumping toys, toys with propellers, toys that run on tracks, target games, dolls, and more. In fact, Lemelson’s first patent, issued in 1953, was for a new kind of propeller beanie. The objects in this case are examples of Lemelson’s toy ideas and show some of the stages in inventing a new plaything.
For many inventors, sketching ideas in a notebook is a first step in the creative process. Prototypes, or models, demonstrate and test how the idea works. Patents are legal documents that describe inventions in words and drawings and give inventors exclusive rights to make and sell their work for several years.
Third floor west. |
Prototype of Lemelson's radio-controlled dinosaur toy |
 | Lemelson's invention notebook with sketch and description for a fishing game |
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